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          |        Q U A K E  I I I  A R E N A  M O D I F I C A T I O N
    .-    |    -.
     -___ | ___-
         |||                      Q 3 k n o c k O u t
         |||
          |                       by  Dr. Jones Bones


-------------- ------------ -------- ------ ---- -- - -([ THE MODIFICATION ])--


            Q3knockOut changes your Quake experience in a very unique 
            way: Scoring is not done by directly hit and kill your 
            enemy, but by pushing him out of the area into the void or 
            other deadly spots in a map like lava and such. 
            
            Therefor you get weapons from the start to frag your 
            opponents. This is done by pushing them with your weapons 
            projectile. A direct hit with one of your weapons won't 
            hurt your enemy but the knockback of these will push your 
            enemy away. You use the knockback effects to knock them into 
            the deadly spots of a map. Every weapon has its own effect 
            so you have to decide what weapon is best in a situation to 
            effectively knock your opponent out. 

            Q3knockOut comes with new weapon and item behaviours, a very 
            fast gameplay, new ways for cool jumps and moves. 
            
            To refill your weapons you will have to pick up ammo. 
            
            To improve your abilities you collect powerups placed in a map. 
            These provide the improvements you might already know from 
            standard deathmatch. 
            
            A very special pickup item is an additional weapon, which 
            you won't get from the start: the BFG. This weapon provides 
            only one but very powerfull shot. 
            
            As maps you should only use very open ones like the space 
            maps. Close maps which have no areas to fall off are not
            playable with Q3knockOut.
            
            All standard gametypes are supported: Deathmatch, Team-
            Deathmatch, Tournament and Capture The Flag. 

            For cool sniping games Q3knockOut has also an instagib-
            kinda sniper gamemode, where you only have the Railgun
            to snipe your opponents, knocking them through a map right
            into the void with an instant kill when touching the
            (so called) skybox of a map. To make sniping to Internet
            play available, Q3knockOut features Unlagged 2.01 by
            Neil Toronto.
            
            Q3knockOut is a server side only modification. After starting 
            your server with this modification everyone can connect and 
            join your game of Q3knockOut!
            

                      - - - - - G A M E T Y P E S - - - - -
                      
            Q3knockOut provides a standard mode with different weapons,
            ammo and items to pick up - the so called AW-Mode (All
            Weapons). In this mode the default speed of Quake III is
            encreased by 1/4 to improve the gameplay.
            
            As alternative Q3knockOut has an Instagib mode. With this
            gametype you have only the railgun with unlimited ammo. In 
            this gametype the default speed of Quake III is used to ease 
            the sniping a little. If Instagib is running on a server you 
            will see by the server rule "instagib" (see below for the
            settings of this rule) and by the welcome text which will
            include "I N + T A G I B".


                        - - - - - W E A P O N S - - - - -
            
            You as a player always get four weapons from the start: The
            Rocket Launcher, the Grenade Launcher, the Railgun and the
            Plasma Gun. The fifth weapon is the BFG, which is the most
            powerfull weapon and has to be picked up.
            
            The other weapons beside the BFG can only be collected
            when dropped by a fragged player. You get some ammo units
            when you do so.
            
            To gain your ammo more efficiently you have to collect ammo 
            pakets placed all over a level.
            
            Here now a description of the weapons in detail:
            
            The ROCKET LAUNCHER is the default weapon after beeing 
            placed in a map. This weapon is most effective in direct 
            fights with one or two other enemies. The splash radius of 
            the rockets is medium sized and is mostly usefull to knock 
            players over little heights or barricades. With a direct 
            hit the rockets have the same effect on your enemy like a 
            railgun would have. The Rocket Launcher can also be used to 
            move through a map. When pointing at your feet a shot will 
            push you into the air for a high jump.  
            
            The GRENADE LAUNCHER is used to float an area far away with 
            explosives or shoot the grenades from a save position into 
            an area where one or more enemies stay. Grenades are 
            launched very fast and with a high velocity. The splash 
            radius is medium sized but the explosions have a strong 
            knockback effect.  
            
            The RAILGUN provides only a little splash knockback but is 
            higly effective with a direct hit. It pushes a player right 
            through a map into the void.  
            
            The PLASMA GUN shoots plasma projectiles rapidly. The 
            projectiles have a lesser knockback effect. But they are able
            to push a player into the void when standing right on an edge
            or distract them while a jump so their path won't let them 
            land on a platform but fall down into the void.  
            
            There is no escape from the BFG! This is the only weapon 
            that has to be picked up from the map. After that you have 
            only one shot so do think about when and where to use this 
            powerfull weapon. It releases five projectiles with a very 
            high velocity with a medium sized spread. The projectiles 
            have a big splash radius and very strong knockback effect 
            so all enemies near and at the impact area will be pushed 
            away very hard. Because of the knockback effect the projectiles 
            should impact far away from you otherwise you will be mostly 
            pushed away into the void also. After beeing picked up a new 
            BFG will be provided at the same spot after 60 secs. But if 
            the owner of the picked BFG was fragged before he used the 
            weapon, it is placed immediatly back at its spot. You as 
            the player can recordnize the respawn of a BFG by a gong sound 
            which is heard overall a level.
            
   
                          - - - - - I T E M S - - - - -
            
            The QUAD DAMAGE powerup improves the knockback effects of 
            your weapons. While having this powerup active your weapons 
            are most dangerous for others.  
            
            With the BATTLE SUIT you won't get hurt when pushed into 
            normally deadly spots like lava. It also saves you from 
            falling damage. If you fall into the void or beeing crushed 
            the battlesuit will teleport you to another save place.  
            
            HASTE will speed your moves up. Your weapons will shoot with 
            a faster fire rate.  
            
            The FLIGHT POWERUP lets you fly through a map to get better 
            spots to shoot at your opponents. But be always aware of 
            snipers!  
            
            INVISIBILITY makes it easier for you to get near your 
            opponents to shoot more accuratly at them. They won't see 
            you that easily.  
            
            The TELEPORTER is best used to escape the death when 
            falling into the void.  

                          - - - - - M E N U E S - - - - -

            Q3knockOut brings new menu options:
            
            * Main 
            
              "Instant Server"
              
              This option immediately starts a Q3knockOut server with a map
              rotation for six players in the mode Free For All. The server 
              is Internet dedicated, pure and with enabled Punkbuster.
              
              If you have a config file named "q3ko_customserver.cfg" in the
              "q3knockout" folder, this script file will be run instead of the 
              default one. So you can customize anytime the server config
              you want to run with this option (and your script file wont be
              overwritten in case of updates for this mod).
              
              To see how your config file should look like, use the script file 
              "q3ko_instantserver.cfg" located in the "q3knockout" folder.
              
            * Game Server
            
              This configuration screen for a new server contains now the
              Q3knockOut specific settings (and some more of the standard
              settings):
              
              "Instagib" - Enables/Disables Instagib on your server

              "Challenge Mode" - Enables/Disables the Challenge Mode
                                 
              "Bot Autoskill" - Enables/Disables the automatic skill adjustment
                                of bots during a game.
                                 
              "Unlagged" - Enables/Disables server side ping lag compensation
              
              "Voting" - Enables/Disables the player vote option (like maps)
              
              "MOTD" - Message Of The Day (shown when the player connects)
              

-------------- ------------ -------- ------ ---- -- - - - ([ HOW TO INSTALL ])--

     
            * First of all: You need the installed Patch 1.32!
            
            * Extract the ZIP-File contents with full pathnames into your 
              Quake 3 basefolder - like "C:\Q3A".
             
              After that you should have a folder named "Q3knockOut" and 
              a batch file named RUNKO.BAT (and this readme).
       

-------------- ------------ -------- ------ ---- -- - - - - - ([ HOW TO RUN ])--
     

            * There are three ways to run this modification:
             
             1. Start Quake 3 Arena as usual and activate the modification 
                via the MOD menu.
                
                The entry is called "Q3knockOut n.n.n", where "n.n.n" is 
                the current version of this modification.
            
             2. Run Quake 3 Arena from the command prompt by typing:
                
                "quake3 +set fs_game Q3knockOut"
                
             3. ...or just by the installed batch file:
             
                "runko"


-------------- ------------ -------- ------ ---- ([ SERVER SETUP VARIABLES ])--

          
          - Cfg-Var: instagib
            Values:  "1" / "0"
            Default: "0"
            Votable: Yes
            Server-Info: Yes
            
            Turns on/off Instagib mode (railgun only, enhanced rail jump).

            "1" - Instagib on
            "0" - Instagib off
            
            A change of this setting on a running server will get active 
            after starting the next map or restart the current one (command 
            "map_restart").

          
          - Cfg-Var: unlagged
            Values:  "1" / "0"
            Default: "1"
            Votable: Yes
            Server-Info: Yes
            
            Turns on/off unlagged mode.

            "1" - Unlagged on
            "0" - Unlagged off
            
            Changing this setting will immediately turn on/off serverside 
            ping lag compensation.
            
            See http://www.planetquake.com/alternatefire/unlagged_faq.html
            for more information about this.

          
          - Cfg-Var: g_truePing
            Values:  "1" / "0"
            Default: "1"
            Votable: No
            Server-Info: No
            
            Turns on/off true ping computing.

            "1" - True-Ping on
            "0" - True-Ping off
            
            When enabled the players will see their actual ping, since the
            original ping computing has some flaws.
            
            See http://www.planetquake.com/alternatefire/unlagged_faq.html
            for more information about this.

          
          - Cfg-Var: challengeMode
            Values:  "1" / "0"
            Default: "0"
            Votable: No
            Server-Info: No
            
            Turns on/off challenge gameplay mode.

            "1" - Challenge gameplay on
            "0" - Challenge gameplay off
            
            When enabled, no pickups, powerups and the BFG gun are spawned.
            Usefull for tournaments where pure aiming skill is everything.


          - Cfg-Var: mod_botskill
            Values:  "", "0" ... "5"
            Votable: No
            Server-Info: No
            
            Sets the skill level of randomly added bots (see bot_minplayers).
            Allows the setting of bot skills during the run of a server.
            
            ""          - If empty, the value of g_spskill is used.
            "0" ... "5" - Bot skill level.  

          - Cfg-Var: mod_dynamicskill
            Values:  "1" / "0"
            Votable: No
            Server-Info: Yes
            
            Adjusts the bot skill automatically during the game according to 
            the skill of the active players.

            "1" - Dynamic bot skill on
            "0" - Dynamic bot skill off


-------------- ------------ -------- ------ ---- ([ CLIENT SETUP VARIABLES ])--

          
          - Cfg-Var: handicap
            Values:  "0" ... "100"
            Default: "100"
            
            This value controls the players handicap. It is used to have a
            more balanced gameplay between skilled and not so skilled players.
            
            All-Weapons: The lower the handicap value the lesser the knockback
            effects of the weapons are. Does have no effect on rocket jumps!
            
            Instagib: The lower the handicap the longer the delay between 
            each rail shot (handicap 1 equals a 6 secs delay). Does have no
            effect on rail jump.


-------------- ------------ -------- ------ ---- -- - - - - - - ([ HISTORY ])--

     ____ 
         \ 02.04.2016 >> Version 1.5.0-beta
          \  
           \ * Gameplay: All CTF maps are available for FFA/1v1 gamemodes
             * Gameplay: CTF maps are converted for FFA/1v1 gamemodes to provide
                         more spawn points.
             * Gameplay: Dropped items stay in map for 3 minutes
             * Gameplay: BFG strength encreased
             * Gameplay: (Instagib) Railgun direct hit knockback encreased.
             * User Interface: Now 8 instead only 4 maps at once visible
               User Interface: Map buffer encreased to show more maps from baseq3.

     ____ 
         \ 15.11.2014 >> Version 1.5.0-beta
          \  
           \ * Bot AI: Dynamic bot skill - bots change their skill during a
               game automatically according to the skill of the active players.
               Enabled via variable: mod_dynamicskill "1"
             * User Interface: Dynamic bot skill setting.
             * User Interface: Single player option goes directly to skirmish 
               menu, so tier based single player is skipped.
             * Gameplay: Grenades are more sticky where they hit the ground
               for more accurate placement.
             * Gameplay: Quad pickup by a player is globally announced.
             * Gameplay: Teleport collectable is enabled in Instagib.
             * Gameplay: In Instagib railgun is replaced by flight powerup.

     ____ 
         \ 26.07.2009 >> Version 1.4.0
          \  
           \ * Bot AI: Bots use weapons more wisely now, selecting the best
               weapon for each situation (bot skill, player distance, active 
               powerups).
             * Bot AI: The variable "mod_botskill" sets the skill of randomly
               added bots (overrides g_spskill). If empty, g_spskill is used.
             * Scoring: A player cannot "steal" a point by suiciding himself
               after an opponent hit.
             * Scoring: A player cannot (accidently) take a point from his
               opponent away by knockbacking himself after a hit.
             * Gameplay: Plasma and rockets move faster.
             * Gameplay: All Weapons gameplay is more balanced toward rocket-
               launcher and not the railgun (less ammo for railgun, more ammo
               for rocket launcher).
             * Gameplay: A player cannot hold more BFGs than two at a time.
             * Scoreboard: Spectators are automatically ready.

     ____ 
         \ 26.11.2005 >> Version 1.3.0
          \  
           \ * New main menu with mod logo
             * Main menu option "Instant Server" immediately runs an Internet
               dedicated server for six players in FFA mode (pure with Punktbuster 
               enabled)
             * If existing the "Instant Server" option runs the script file
               "q3ko_customserver.cfg" instead of the default one.
             * Music background for menus
             * Q3knockOut configurable via "Game Server" config screen
             * MOTD and Voting now configurable via "Game Server" config 
               screen
             * Players react now on missile impact and knockback by pain
               sound

     ____ 
         \ 22.08.2005 >> Version 1.2.0 (as Q3knockOut)
          \  
           \ * No falling damage
             * cvar "mod_instagib" is "instagib" now.
             * g_speed, unlagged and instagib votable
             * handicap is supported in Instagib mode now: Lesser handicap
               value increases shot pause (handicap 1 equals 6 secs pause).
             * features Unlagged 2.01 by Neil Toronto
             * cvar unlagged 0|1 
               - enables/disables unlagging, per default it's on
             * cvar g_truePing 0|1         
               - enables/disables true ping computing, per default it's on
             * cvar challengeMode: when "1", no pickups, powerups and BFG
               is spawned.
             * Instagib - Railgun tweaking: More splash damage
             * BFG tweaking: lesser spread radius for better aiming
             * No battlesuit in Instagib-mode
             * Soundeffect for Last-Frag and Scoreboard appearing
             * Battlesuit respawns instead of mega-health
             * Fixed: Battlesuit respawning on falling into the void
             * Impressive-Awards are not supported in Instagib mode
             * While welcome screen on first spawn the player is locked
               and cannot be shot by others. Player enters with a taunt.
             * Bots select different weapons than their usual favourite
               each time they spawn into the map.
             * sv_pure is serverinfo now
             
     ____ 
         \ 09.03.2003 >> Version 1.1.0 (as Q3PiNBALL)
          \  
           \ * Rocket Launcher ammo is spawned back at its usual 
               places.
             * Rockets have more splash radius but less power - the 
               gameplay makes more fun and is more balanced now.
             * Every respawned BFG is announced by a level wide gong 
               sound.
             * When a player is fragged with an unused BFG, the weapon 
               is immediatly respawned. 
             * Since the BFG is not dropped if the player was fragged, 
               the Rocket Launcher is dropped instead.
             * Usable items (like Teleporter) are also dropped now on
               a frag.
             * The items of a player are dropped at the last attacking 
               spot, not the place he was actually fragged (most times 
               this was the void and so the items were lost).
             * Every collected weapon which was dropped brings one ammo 
               unit. With exception of the Plasma Gun, which brings 10 
               ammo units.
             * A welcome message is played when joining a game for the 
               first time.

     ____ 
         \ 24.02.2003 >> Version 1.0.1 (as Q3PiNBALL)
          \  
           \ * Bugfix: Scoreboard music does not stay active if a map
                       without ingame-music is restarted.

     ____ 
         \ 21.02.2003 >> Version 1.0.0 (as Q3PiNBALL)
          \  
           \ * First release

            
-------------- ------------ -------- ------ ---- -- - - - - - - ([ CONTACT ])--

       
              Well, I hope you like this little modification. If you have 
              suggestions or a bug to report, please don't hesitate to 
              contact me via this email address:
              
              salinga@web.de
              
              The newest version can be downloaded from this homepage:
              
              http://www.Q3knockOut.de.vu
              
              
              If you own a copy of the game "Voyager - Elite Force" you 
              can get a version of Q3knockOut for that game here: 
              http://www.ef-pinball.de.vu


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